One of the most hotly debated subjects between MMO designers and players is the one of game balance, and how it should be tackled. Most players want to keep powerful abilities and simply balance everything else to them. Most designers want to nerf those abilities down to a reasonable level.
Note: I am going to use the word “nerf” several times in this blog post, simply because it is a word that does not need definition. When I started working on (and posting about) MMO’s I swore never to use the word, since it carries a largely negative connotation, which was never the message I was trying to get across. I tried to write this without using the word, but it simply seemed distracting and the point of the post was getting lost in flowery verbiage.
Read the rest of this entry »