Telling Stories

Ha! And you all probably thought I forgot about this site!

Honestly, I have been super busy for practically a year. My son joined Cub Scouts and I got roped into being his Den Leader. This involved me doing a lot of stuff I normally wouldn’t have been caught dead doing (spending a night on the aircraft carrier USS Hornet for one). In addition, at work we were working on something SUPER secret and I didn’t want to risk giving out any inadvertent hints to what we were working on in my blog. I like my job.

DC "legitimized" years of contradictory stories told by their writers in one fell swoop.

What I wanted to discuss today was the story lines of an MMO, and how things work as your game grows older. For City of Heroes, much of the background was crafted by two gentlemen, and we, the mission writers, would mine the enemy groups’ background stories for interesting stories to tell, figure out with Production what the major beats were, and what level to reveal secrets about the group or the game world to the player (this is level-based story advancement, where the world grows and changes  as your character levels up).

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